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16 results for Booty
  • Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.

    This is how I’ve created the sand at the bottom of the sea.

    booty phaser zx spectrum
    Created Fri, 19 Apr 2024 17:52:03 +0100
  • Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.

    This is how I’ve created the boats on the surface.

    booty phaser zx spectrum
    Created Fri, 19 Apr 2024 15:58:09 +0100
  • Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.
    booty phaser zx spectrum
    Created Fri, 19 Apr 2024 15:58:09 +0100
  • Probably the simplest of the room handlers, this routine takes care of making the floors disappear and reappear. It’s a good place to start before looking into the more complicated handlers.
    booty skoolkit zx spectrum z80
    Created Sat, 13 Apr 2024 12:11:04 +0100
  • Booty was probably one of the most successful budget games ever written. Let’s take a look at how the game handles taking a “snapshot” of room data, and how it populates the room data buffers and the (oddly empty) table which holds pointers to the room data buffers.
    booty skoolkit zx spectrum z80
    Created Wed, 10 Apr 2024 07:49:53 +0100
  • One of the best budget games ever written; “Booty” by Firebird).

    When I was young I took on my older sisters paper round as she didn’t want to do it any more. I think I was maybe a little too young to be doing a paper round (I was 11 I guess, maybe even a little younger) and obviously it didn’t pay all that well - hence, a lot of the games I bought back then were “budget” games, like Booty.

    They were a perfect price for paper round money!

    booty skoolkit zx spectrum z80
    Created Tue, 02 Apr 2024 13:44:17 +0100
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