Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
The difficulty increases every level by making the time the bandits take to fire shorter and shorter. Here’s how I’ve done this.
Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
This is the code which runs when the player shoots a bandit before they’ve drawn their weapon.
Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
Controls handling.
Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
The bandits all draw at different timings, so I’ll handle that here.
Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
The finished game! Not 100% accurate, but close enough - enjoy!
Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
The game uses a double height “font” and this means I can’t use the (handy) ZX Spectrum unicode font from the Goldfish Game.
Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
This is how I’ve created the countdown to the duel starting.
Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
This is how I’ve created the scene where the duel takes place.
Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.
The finished game! Not 100% accurate, but close enough - enjoy!