Pheenix contains a surprising number of visual elements from the arcade game, especially given it’s only a 16K game.
This article looks at the “transition effect” which I guess is a little like the ship going into hyperspace to move onto the next phase/ level.
I did a thing!
I don’t tend to do talks anymore, and certainly never about Skoolkit and disassembly! So this is very much a first for me.
Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
The difficulty increases every level by making the time the bandits take to fire shorter and shorter. Here’s how I’ve done this.
Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
This is the code which runs when the player shoots a bandit before they’ve drawn their weapon.
Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
Controls handling.
Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
The bandits all draw at different timings, so I’ll handle that here.
Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
The finished game! Not 100% accurate, but close enough - enjoy!
Using the Phaser game framework to recreate the bonus duelling level from the ZX Spectrum game West Bank.
The game uses a double height “font” and this means I can’t use the (handy) ZX Spectrum unicode font from the Goldfish Game.