Skoolkit
This is a small guide of how I generally start my SkoolKit projects. Note that, not every disassembly is the same - I mean, that’s kind of the wonderful thing about the games, how they vary so much! The developers were inventing these methods as they went along, sharing tips by word-of-mouth or just writing things from scratch which seem to make sense.
- Script Everything!: The initial “framework” of a SkoolKit project.
- First Steps: Creating the logo and beginning to populate the disassembly.
- Custom Font: Displaying custom fonts.
- Finding Routines: Moving through the code and finding new routines.
- What Next?: Walking down the rabbit hole…