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Skoolkit

This is a small guide of how I generally start my SkoolKit projects. Note that, not every disassembly is the same - I mean, that’s kind of the wonderful thing about the games, how they vary so much! The developers were inventing these methods as they went along, sharing tips by word-of-mouth or just writing things from scratch which seem to make sense.

  1. Script Everything!: The initial “framework” of a SkoolKit project.
  2. First Steps: Creating the logo and beginning to populate the disassembly.
  3. Custom Font: Displaying custom fonts.
  4. Finding Routines: Moving through the code and finding new routines.
  5. What Next?: Walking down the rabbit hole…