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In what might be a bit of a surprising purchase for an 11 year old, I can remember going into the game shop in Romford and specifically asking to buy a “good” poker game. I can’t even remember why I was so attracted to poker but I can recall watching a lot of late-night poker on TV as a teenager so something must have triggered it in my childhood, and I guess I just wanted to give it a go myself.
Regardless, the guy offered me this and it’s pretty inappropriate for an 11 year old but the 80’s were just a different time! 😆
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Quite a smart routine for a sleazy game! This is a print routine with a difference, instead of printing 8 bit x 8 bit characters it handles printing 4 bit x 8 bit characters (two letters per character block).
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Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.
The finished game! Not 100% accurate, but close enough - enjoy!
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Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.
All the final bits and bobs ready to create the finished game!
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Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.
Adding the annoying sound effects.
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Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.
Here we’ll deal with generating the goldfish which the player has to collect.
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Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.
The game has an air bar which constantly decreases. You don’t actually “die” in the game, just lose your collected fish - so you have to make sure to refill your air at the surface (which we’ll cover later).
For now, let’s just make the air bar and add an event timer so it decreases.
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Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.
The player is pretty uncomplicated, we’ll deal with the oxygen and bubbles later.
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Using the Phaser game framework to recreate the long hidden Goldfish Game in Booty.
Implementing an accurate ZX Spectrum font!