Pheenix contains a surprising number of visual elements from the arcade game, especially given it’s only a 16K game.
This article looks at the “transition effect” which I guess is a little like the ship going into hyperspace to move onto the next phase/ level.
I did a thing!
I don’t tend to do talks anymore, and certainly never about Skoolkit and disassembly! So this is very much a first for me.
CALL routines and trying to gain context for what
they’re doing.
Continuing on with 180 having some really pro-level coding, it also has speech in it!! Incredible given it’s a budget game and that the speech works on the 48K Spectrum beeper!
I’d love to know how they achieved this cheaply enough for it to not be a full priced game.